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We wanted different faces for each randomly generated Pagonian. To save resources while still accounting for ethnicities, we needed faces which would look plausible no matter the skin tone. I also wanted to give each a different character so they would be distinguishable.
































While designing the thief’s cloak I tried to keep in mind that in order to translate this design into 3d, we needed to figure out how to add the feathers to the character rig. This was a possible weight painting draft I sent to our 3d character artist in order to review if we could make this work.